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Architecture Glossary

NURBS

NURBS (Non-Uniform Rational B-Splines) is a way of describing curves and surfaces with mathematical equations. In a polygon model a curve is approximated with many straight segments; in NURBS the curve is genuinely curved, and it never looks faceted no matter how close you zoom. The shape is steered by the position of control points and the weight given to each.

Where it excels

Free-form facades, undulating roofs, shell structures and product designs that demand precise dimensions are the natural territory of NURBS. It is also widespread in industrial, jewelry and boat design. Because you can control continuity where surfaces meet, whether they simply touch, share a tangent or carry the curvature through, you get smooth surfaces where reflections flow without a break. That matters when polished metal or glass has to look right in a render.

NURBS and rendering

Render engines and game engines generally work with meshes rather than NURBS directly, so the model is split into polygons during rendering or export, a step called tessellation. If the setting is too coarse, curves turn angular; too fine, and the model gets heavy for no reason. The right value depends on how close the camera comes to the surface. In architecture NURBS often works alongside parametric tools: an algorithm generates the form, NURBS defines the surface, and a mesh carries it into the render.

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