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Architecture Glossary

Polygon

A polygon is a flat face formed by three or more points, called vertices, joined by edges. Everything in a 3D model, whether a wall, a table, a sofa or a leaf on a tree, is ultimately made of polygons. A three-sided polygon is a triangle, a four-sided one is a quad, and anything with more sides is called an n-gon.

Curves and polygon count

A polygon is always flat, so a curved surface such as a round column or a dome is approximated with many small faces. More segments give a smoother curve and a heavier model. Choosing how many segments a circle gets in SketchUp is exactly this trade-off. Smoothing settings hide edges in the shading, so a surface looks rounder without adding geometry.

Why it matters for rendering

Graphics cards and render engines break every surface down into triangles in the end. The total polygon count affects memory use, how long a scene takes to load and how smoothly you can navigate it. In architectural scenes most of the weight rarely comes from the building itself; trees, plants, furniture and props are the usual culprits. Distant objects therefore get simple versions, and repeated ones are handled with proxies or instancing. Close to the camera, enough polygons keep edges looking round rather than faceted. Our 3D modeling tips cover practical ways to keep models light.

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